In this video, Jason shows us how to make procedural terrain cubes by leveraging the power of the Raw Texture and the Node Material.
Check out the playground here:
#ZS9SYI
Diamond Square Algorithm:
Raw Texture Documentation:
Helpful links to dive into :
- The homepage: a great starting place.
- The documentation: knowing all the details.
- The Forum: the best place to ask questions and learn.
- The Playground: the place to experiment get your hands dirty.
- The Node Material Editor: the place to create stunning gpu shaders.
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