Game Asset Retro Alarm Clock | Blender/SubstancePainter
*Model featured on Sketchfab*
Download all the original scene files and full tutorial on my Patreon page:
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Brandy Torres
Sanu Singh
Runesquirrel
Michael Firkins
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Kirill
Térence
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dung tran
In this video I’ll show you to Model and Unwrap a Retro Alarm Clock in Blender. Texturing was made using Substance Painter.
*Reference Images*
*Smart Material link*
*Tex Tools for blender 3:*
*Blender Shortkeys*
Adjust last operation - F9
Bevel - ctrl B
Bevel Vertex - ctrl shift B
Duplicate - shift D
Duplicate linked (instance) - alt D
Deselect - alt A
Delete - X
Extrude - E
Extrude menu - alt E
Fill face / new edge - F
Grow / shrink selection - ctrl ctrl -
Hide / unhide - H
Unhide all - alt H
Invert Selection - Ctrl i
Inset - I
Inset individual faces - I, I
Join Objects - ctrl J
Knife - K
Loop cut - ctrl R
Loop cut count - ctrl R, scroll wheel
Loop / vertex slide - G, G
Link materials /link - ctrl L
Move 3D cursor - shift RMB
Move to collection - M
Merge - M
Move - G
Rotate - R
Scale - S
Normals menu - alt N
Recalculate normals - shift N
Rename - F2
Repeat last action - shift R
Snap menu - shift S
Shrink / fatten - alt S
Separate - P
Split - Y
Select edge loop - alt LMB
Select edge ring - ctrl alt LMB
Select all - A
Vertex connect path - J
Vertex select mode - 1
Edge select mode - 2
Face select mode - 3
Toggle object / edit mode - tab
Toggle solid / wireframe view - shift Z
Toggle x-ray view - alt Z
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0:18 Modeling Highpoly
35:06 Lowpoly
40:32 Unwrap
53:34 Baking and Texturing
#blender3d #tutorial #beginners
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