BLENDERSUSHI / SV Procedural City Monad (LIVENODING083)

Inspired by Maya plugin QTown by Brave Rabbit. Here I am again, revisiting my old idea from my blog post to generate procedural city in Blender using Sverchok. When thinking of PROCEDURAL CITY, we first need to think of the mapping structure of the city. Is it more Voronoi cell diagram like, or maybe grid is okey, or both? How does the City Cluster itself in lands over the ground. From the map, we can then extrude up and thinking about each buildings. How we would like to approach the detailing of the c
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