Decals - UNIGINE Editor 2 Essentials

In this tutorial: 00:00 - Introduction 00:20 - Orthographic Decal 01:56 - Projected Decal 02:32 - Mesh Decal 03:45 - Use Cases 04:16 - Angle Fading 05:00 - Distance Fading 05:14 - Filtering Decals using Material Masks 05:49 - Setting up Rendering Order 06:09 - Parallax Mapping 06:36 - Decal-Based Terrain Holes 07:14 - Cutout Intersection: removing grass and clutters within the projection area 07:37 - Water Decals 08:03 - Fading out: managing decal’s lifetime for optimum performance 08:17 - Replacing decals with meshes
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