Decals - UNIGINE Editor 2 Essentials
In this tutorial:
00:00 - Introduction
00:20 - Orthographic Decal
01:56 - Projected Decal
02:32 - Mesh Decal
03:45 - Use Cases
04:16 - Angle Fading
05:00 - Distance Fading
05:14 - Filtering Decals using Material Masks
05:49 - Setting up Rendering Order
06:09 - Parallax Mapping
06:36 - Decal-Based Terrain Holes
07:14 - Cutout Intersection: removing grass and clutters within the projection area
07:37 - Water Decals
08:03 - Fading out: managing decal’s lifetime for optimum performance
08:17 - Replacing decals with meshes