Overwatch came about in the aftermath of Blizzard’s decision to cancel the massively multiplayer online role-playing game Titan in 2013, a project that had been in development for about seven years. While most others assigned to the project were transferred to other departments within Blizzard, a small team of about 40 people, led by director Jeff Kaplan, were tasked to come up with a new concept for a game in a few months. After some brainstorming, they came onto the idea of a hero team-based shooter, building upon the success of games like Team Fortress 2 and multiplayer online battle arenas. They started with assets developed for Titan to demonstrate the proof-of-concept, and were greenlit to build out the full game, the first new intellectual property that Blizzard had developed since StarCraft.
Part 2:
Part 1:
Music:
Ooyy - Faded
Tomas Skyldeberg - Everything Shines
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