Character Design Workflow - Concepting for 3D Games and Movies
The first video of a really exciting collaboration between Proko and Pixologic, the makers of zBrush! We’re going to be simulating a workflow as a character designer creates concepts and passes those to a 3d sculptor to convert to a workable 3D asset. This is a real world example of how these artists work together to create assets for video games, film, toys, and collectibles.
So in this video, gaming industry veteran Scott Flanders will show you how professional artists take their concepts from their earl
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