Create a stunning animation using vertex maps to displace and mix materials (Blender tutorial)
Today we are going to create a stunning animation by creating a vertex maps like in Cinema4D. We will leverage that data to displace and mix some cool materials.
Atti glass material
Atti YouTube channel @attimp4/videos
0:00 Intro
0:28 Create big torus
1:10 Create Circle nurbs
1:30 Second torus (effector 1)
2:11 Have the second torus go around the first torus
3:30 Setting up the effector with dynamic paint
5:22 Use the vertex map to displace our geometry
6:55 Use Geometry Nodes to transfer the vertex map data to be usable in shader editor
7:26 Create the material and use the vertex map to mix shaders
8:38 Light the scene with 3 point area lights system
9:28 Create the colorful plastic material
12:54 Cache the simulation
13:20 Creating different camera angles for render
13:34 Final result !!!
13:49 Outro
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