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Puzzles can be one of the most complex things in game design. In this video, I break down some great conundrums from favourite games, and share some knowledge from sharp puzzle designers, to find out what makes a good puzzle.
=== Sources and Resources ===
Level Design Workshop: Solving Puzzle Design | GDC
A Good Puzzle Game Is Hard To Build | Rock, Paper, Shotun
=== Chapters ===
00:00 - Intro
01:00 - The Mechanics
02:37 - The Catch
04:28 - The Revelation
08:01 - The Assumption
11:03 - The Presentation
14:49 - The Curve
15:55 - Conclusion
17:07 - Patreon Credits
=== Games Shown ===
Snakebird (2015)
Braid (2008)
Portal (2007)
Stephen’s Sausage Roll (2016)
Induction (2016)
Yono and the Celestial Elephants (2017)
The Talos P