A playthough of Playmates Interactive’s 1995 license-based run-and-gun shooter for the Super Nintendo, Mutant Chronicles: Doom Troopers.
Played through on the default difficulty level with Mitch Hunter.
If you aren’t familiar with Doom Troopers, you might assume that it was based on a short-lived 90s cartoon, or a line of action figures, but no - it is actually based on a collectible trading card game that was first published in 1995.
So how does one make the leap from cards to a run-and-gun shooter featuring ludicrous amounts of blood? I still have no idea.
Doom Troopers is a Contra-style action game with prerendered CG graphics similar to Donkey Kong Country’s. There are eight stages that all revolve around walking to the right while holding the Y button. Inspiring and original are probably not the most apt words to describe it.
In fact, it feels almost exactly like Earthworm Jim, but with the worm lasso, the inspired level design, and the smooth animation ripped out. The stages have some very similar puzzles and set pieces, the gun has the same infuriating limited ammo counter, and you’ll have to pull yourself up on ledges that often don’t look like climbable ledges.
What really makes this game memorable is how graphic and nasty it can be. You can shoot guys’ heads clean off, or you can lift them up and fire into them until they explode. If you see someone hanging from a tree, shoot him to watch the bottom half fall off and splatter when it hits the ground! And that boss that drowns you in bile is a super classy touch.
But besides that, Doom Troopers isn’t anything special. It’s not a bad game, but it lacks any of the spark of the games that it tries to mimic. Relying on sub-par CG, blaring annoying and loud rock music, and shoehorning run-and-gun mechanics into an Earthworm Jim-modeled engine results in Doom Troopers being a solid, thoroughly mediocre game.
That being said, it is one that can be very entertaining for a short while.
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No cheats were used during the recording of this video.
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