How to Turn Movement into a Game Mechanic

GMTK is powered by Patreon - I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror’s Edge to chaining moves in Mario Odyssey to dive-bombing in a wingsuit in Just Cause. How do developers come up with amazing movement systems? Let’s find out. === Before you watch === Disclosure: Sackboy: A Big Adventure, Spider-Man Miles Morales, and Tony Hawk’s Pro Skater 1 2 game codes provided by the relevant publishers. I was a game design consultant on Sackboy: A Big Adventure. === Games Shown === inFamous Second Son (2014) Mirror’s Edge (2008) Marvel’s Spider-Man: Miles Morales (2020) Skate 3 (2010) Sonic Generations (2011) Ghostrunner (2020) The Pathless (2020) Rocket League (2015) Sunset Overdrive (2014) Titanfall 2 (2016) Dustforce (2012) Assassin’s Creed Unity (2014) Just Cause 3 (2015) Ori and the Will of the Wisps (2020) Super Mario Odyssey (2017) Sackboy: A Big Adventure (2020) A Hat in Time (2017) Tony Hawk’s Pro Skater 1
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