Unreal Engine 4 C++ Tutorial: Health Bar and UI HUD

In this Unreal Engine 4 C tutorial we’ll learn how to create a health bar on the user’s Heads Up Display while applying and receiving damage using the ReceivePointDamage and the ApplyPointDamage functions. We will create a fire object that applies damage on overlap and when the user receives damage the health bar will respond accordingly. We will also make a magic bar and bind it to the player’s OnFire method. We’ll also create MedKits for the player and a magic meter that automatically refills the magic
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