Reusable Components with UI Toolkit | Editor Scripting Unity Tutorial
This week you’ll learn how to use UI Toolkit to create reusable components that encapsulate behaviors and interactions. We’re creating a custom Visual Element for use in the Editor, but the same concept can be applied to runtime GUIs. Making reusable components reduces duplication of effort and unifies user interaction with your controls!
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👨💻 As always, all code from this video is available on GitHub:
📚 Resources:
⚫ UI Toolkit Reusable Component
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