Benchmark - GTX 1080 Ti - Far Cry 4 - Gameplay - V-Sync On
Hardware
GPU: Palit GeForce GTX 1080 Ti JetStream
CPU: Intel Core i7-6700K
Software
Game: Far Cry 4
Engine: Dunia Engine 2
Graphics API: Direct3D 11
Overlay: MSI Afterburner, RivaTuner Statistics Server
Capture: NVIDIA GeForce Experience
Options - Video
Aspect ratio: 16x9
Display Resolution: 1920 x 1080
Refresh rate: 60
Window Mode: Fullscreen (Exclusive Fullscreen)
V-Sync: On
Preset “Ultra“ but “Motion Blur“ is Off.
Video - Quality Settings
Graphics Quality: Custom
Motion Blur: Off
Textures: Ultra
Shadow: Ultra
Post FX: Ultra
Geometry: Ultra
Vegetation: Ultra
Terrain: Ultra
Water: Ultra
Environment: Ultra
Ambient Occlusion: SSBC
Anti-Aliasing: TXAA2
Godrays: Off
Fur: Simulation
Trees relief: On
Color Settings
Brightness: Default (Brightness=““)
Contrast: Default (Contrast=“1“)
Gamma: 2 (GammaRamp=“1.4“)
Advanced Settings
Triple buffering: On
V-sync mode: Normal
Field of View Scaling: Maximum (FOVScaleFactor=“1.5“)
Enhanced “Anisotropic Filtering“ (16x, High Quality)
using the “NVIDIA Control Panel“.