Benchmark - GTX 1080 Ti - Far Cry 4 - Gameplay - V-Sync On

Hardware GPU: Palit GeForce GTX 1080 Ti JetStream CPU: Intel Core i7-6700K Software Game: Far Cry 4 Engine: Dunia Engine 2 Graphics API: Direct3D 11 Overlay: MSI Afterburner, RivaTuner Statistics Server Capture: NVIDIA GeForce Experience Options - Video Aspect ratio: 16x9 Display Resolution: 1920 x 1080 Refresh rate: 60 Window Mode: Fullscreen (Exclusive Fullscreen) V-Sync: On Preset “Ultra“ but “Motion Blur“ is Off. Video - Quality Settings Graphics Quality: Custom Motion Blur: Off Textures: Ultra Shadow: Ultra Post FX: Ultra Geometry: Ultra Vegetation: Ultra Terrain: Ultra Water: Ultra Environment: Ultra Ambient Occlusion: SSBC Anti-Aliasing: TXAA2 Godrays: Off Fur: Simulation Trees relief: On Color Settings Brightness: Default (Brightness=““) Contrast: Default (Contrast=“1“) Gamma: 2 (GammaRamp=“1.4“) Advanced Settings Triple buffering: On V-sync mode: Normal Field of View Scaling: Maximum (FOVScaleFactor=“1.5“) Enhanced “Anisotropic Filtering“ (16x, High Quality) using the “NVIDIA Control Panel“.
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