#Geometryprojectionscript #Modelingtips #3dsMax
“Geometry projection” projects one or several objects or it’s vertex selection on another along global or local x,y or z axis.
There are two ways of working with a script:
1. Run “Geometry projection”. Select one or several objects you want to project, select relief object. Press needed X,Y or Z button.
2. Select at first object which will be projected, then select relief object. Run “Geometry projection”, script will automatically choose object and relief. Press needed X,Y or Z button.
Script moves object’s vertexes to relief surface. If surface not found, then vertex moves to pivot x,y or z coordinate. After that script adds Editable poly modifier to object’s Modifier stack which contains all changes.
Careful, script works not right with not changed standard primitives. So you can simply apply edit poly modifier or for example change sphere radius before using script.
Script uses pivot point as “zero point” of the object. So it’s better to place object’
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