This is what Avatar: the Last Airbender would look like in Unreal Engine 5! [UE5] [4K]

Some cinematic render tests for the Western Air Temple from Avatar: The Last Airbender that I’ve been working on – still not quite finished, but I thought I’d share where I was at! If you enjoy my content and want to help support the channel, you can buy me a coffee! I really liked the idea that the walls – the core structure of the temples – were carved directly out of the cliff face (like a lot of old South-Asian temples carved entirely out of stone– and then the platforms and the ‘rooftops’ were built around those stalactite-type structures…. So I suppose this is more of a reinterpretation than a direct one-to-one from the show. The temples were modelled/sculpted in Blender with the help of megascans textures, while the majority of the cliff faces come from the megascans library proper. Nanite was used on almost everything so the poly-count for this is … high. Lumen for dynamic GI and reflections. Artstation for behind the scenes, breakd
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