Quixel mixer landscape texturing tutorial. Render in 3ds Max and FStorm

Creating a frozen mountains. Part 2. In this part we will talk: - about how to create material in Quixel Mixer, which includes different textures assigned by masks. - How to export all this material to Quixel Bridge and import into 3ds Max. - about how to render the landscape in FStorm and create a basic atmosphere, about which we will continue to talk in the 3rd part. More tutorials with World Creator 2 → Video content: 0:00 - Information about the subtitle
Back to Top