It’s not just about the big areas. I talk about the smaller, often over-looked areas and how they make a good map great.
0:00 - Intro
0:30 - Nuke-style T-side
1:02 - Inferno-style T-side
1:33 - Dust2/Sparity-style T-side
2:04 - Size of map and impact of routes on gameplay
2:46 - Making routes balanced cover
3:08 - Clipping and improving movement
3:50 - Importance of playtesting and comments with hindsight
4:24 - Conclusion
4:50 - Random playtesting clips
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