Chrono Trigger - Schala Edition

- There’s a ton of new text with some new scenes, new NPCs, and lots of new opportunities for characters to interact. - Many items, Techs, enemies, enemy abilities, etc. have had their names and stats adjusted. - “Walking in place“ is virtually eliminated. If a person is walking, and you stop them to talk, they will stop moving and face you. - The 1999 AD overworld is now a full map and appears instead of the 1000 AD map during the bad ending. - New map locations were added: - 4 in 1000 AD (only one available from the start) - 1 in 2300 AD (not available from the start) - 3 in 65,000,000 BC (not available from the start) - 8 in 12,000 BC (all on the “Last Village“ map) - Everybody in 600 AD now speaks in pseudo-Elizabethan prose. - It’s possible to access a few previously unreachable places, such as the area below the rafters in Arris Dome. - The pointless roadblock no longer appears in 1000 AD Guardia Forest during the late game. - Once you get the Epoch it will always be waiting for yo
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