- There’s a ton of new text with some new scenes, new NPCs, and
lots of new opportunities for characters to interact.
- Many items, Techs, enemies, enemy abilities, etc. have had their
names and stats adjusted.
- “Walking in place“ is virtually eliminated. If a person is
walking, and you stop them to talk, they will stop moving and
face you.
- The 1999 AD overworld is now a full map and appears instead of
the 1000 AD map during the bad ending.
- New map locations were added:
- 4 in 1000 AD (only one available from the start)
- 1 in 2300 AD (not available from the start)
- 3 in 65,000,000 BC (not available from the start)
- 8 in 12,000 BC (all on the “Last Village“ map)
- Everybody in 600 AD now speaks in pseudo-Elizabethan prose.
- It’s possible to access a few previously unreachable places, such
as the area below the rafters in Arris Dome.
- The pointless roadblock no longer appears in 1000 AD Guardia
Forest during the late game.
- Once you get the Epoch it will always be waiting for yo
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