How To Make A Game With Unity Multiplayer Netcode | Player Controller
Thanks for all the amazing comments on my previous video about Unity Multiplayer Netcode For GameObjects and as promised I created part 2 which covers a lot more features available in this robust Unity package. Some of the Unity Multiplayer features we will cover today are:
- NetworkVariable types and how to use them
- Network Transforms to synchronize player position across the network
- Synchronization of Player HUD over many clients
- Player client controller and Network Behaviors
- How and why should you use ServerRpc (Remote Procedure Calls)
The Unity Multiplayer demo shown in this video can be freely downloaded from GitHub at:
Recommended and very populate Multiplayer solution for Unity: (Photon 2 Unity Networking)
Helpful documentation for Unity Multiplayer Netcode For GameObjects:
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