You need to know this about Specularity in Blender 4.0
The upcoming Blender 4.0 currently in development has made an important change to how the Specular function in the Principled BSDF operates. This video talks about that and how to use this important change.
NOTE: It’s possible the Principled BSDF UX may change by the time the final release comes out, but I’m pretty sure this functionality will remain as is.
You can also watch my video on other improvements to rendering in 4.0 here.
00:00 Introduction
00:17 Basics of Specularity
00:43 Index of Refraction
01:33 The basic change made
03:11 Specular Neutral
03:18 Specular & bitmaps
05:07 Specular & Dialectrics
07:03 Creating diffuse-only surface (important!)
#specular #blendertutorial #fresnel #refraction #ior
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