C4D Tutorial: Creating a Wibbly Wobbly Wheel Animation Part 2 Modelling the Sphere and Wheel

In this tutorial we’ll be making our Wibbly Wobbly Wheel look more interesting. In the last tutorial we built the base animation. Today we’ll be modelling our sphere using three tools: the Boole Tool; Volume Builder and Volume Mesher; and finally how we can improve our mesh with the Remesh Tool with the ZRemesher algorithm. Also, we’ll be making the Wibbly Wobbly Wheel look more stylish. There’s a lot to get through and there is something for everyone. The Boole Tool is for all users of C4D. The Volume Mesher is for users of C4D R20 to present. Finally the the Remesh Tool with the ZRemesher algorithm, this is optional as this is for users of C4D R26. Textures and lighting in Redshift and Octane will be covered in a follow up video. If you haven’t watched Part 1, then I suggest that you do, so you can follow along. C4D Tutorial: Creating a Wibbly Wobbly Wheel Animation in Cinema 4D Part One 00:00 Intro 02:26 Overview of the Tutorial 04:36 Examples of How the Mesh May Affect Your Renders 10:54 Using Layers to Prepare Our Project for Modelling 11:21 How to turn of Animation in the Layer Manager 15:58 Modelling: The Boole Tool 23:03 Modelling: The Volume Builder and Mesher 38:09 Modelling: The Remesh Tool with the ZRemesher 53:01 Modelling: The Wibbly Wobbly Wheel 1:03:26 Message from my Avatar If you like what you see? Like. Subscribe. Click the notification bell, so you don’t miss a thing. I’ll be uploading projects and Tutorials regularly. System Specs: CPU: AMD Ryzen 9 3950X GPU: NVIDIA GeForce RTX 2080 Super Motherboard: MEG X570 UNIFY RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator #Cinema4D #Remesh #ZRemesher
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