(UPDATED VIDEO FOR AND ITS FIXES COMING SOON)
Trying out GZ3Doom, a user adapted version of GZDoom for the Oculus Rift.
It works really, really well, apart from the gun sprite getting rendered too high in the screen and the HUD rendering off screen but I’m sure that can be fixed.
I usually render at 3200x2000 on my Rift to eliminate aliasing, which Doom looks butter smooth but this is rendered at 1080p to stop my CPU from dieing in fire like the demons in the game :P
I’m using ZDoom Texture pack HD t
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