TAS tools were used in this playthrough.
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TIMESTAMPS
0:00 Game Start
0:55 VS. Classic Sub-Zero
1:47 VS. Mileena
2:47 VS. Ermac
3:42 VS. Reptile
4:35 VS. Jade
5:34 VS. Sindel
6:26 VS. Smoke
7:16 Endurance 1 (Kitana and Jade)
8:28 Endurance 2 (Scorpion, Stryker and Tsung)
9:54 VS. Motaro
10:55 VS. Shao Khan
11:50 Ending
SHANG TSUNG PLAYTHROUGH
Shang Tsung stays mostly the same as in MK3, while gaining advantage of using combo started from the air combo. He also gains new morph for each character introduced in the arcade port of Ultimate Mortal Kombat 3. However, he is not able to morph into Smoke, Noob Saibot, Rain or Human Smoke. He can morph into the first three in the Sega Genesis port, suggesting that it is an oversight.
Shang Tsung primary move is Fireballs (that can be shot as a volley of 1, 2 or 3) and his Triple Rising Fireballs move. The latter can be used to perform juggling combo and can be repeated another time. His Fireballs can also protect him from jump kick. He has three combos that all ends up with a roundhouse, dealing moderate damage.
Against the CPU, Shang Tsung as himself can have a hard time, because his Triple Ground Fireballs can be easily avoided. Because of the delay, he will most likely get countered. His most reliable move is to do combo with a starting jump punch or neutral kick or shoot three Fireballs after knocking his opponent from far (such as with a roundhouse kick when his opponent is airborne).
However, with his ability to morph, Shang Tsung will morph into his opponent from time to time, using their respective strategy and giving Tsung’s more versatility in his move set.
TAS tools were used in this playthrough.
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