This week we’ll create a game prototype from scratch! Andreas Suika will demonstrate several areas of the engine to make a small sailing game. We’ll use Marketplace content and create custom assets in Blender to be sent over to the engine. Instead of going deep on one topic we’ll leverage tools like Niagara for wind effects, materials for sails, and how to use the gameplay framework in Unreal to make something playable fast, while being able to keep player feedback in mind.
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