Quick and easy retopology of head in Zbrush (with bonus UV mapping)
In this little tutorial i show how to retopologize a head in Zbrush, in order for you to have lower subdivision or a ready model to put in 3dmax or other program. I am using ZRemesher Guides and Zremesher itself. As well as UV Master plugin, which comes with every copy of Zbrush since forever.
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