The Blender Encyclopedia is finally out! See more about it here -
This is part 1 of a step by step project from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.
Part 1 covers creating a shader that’s compatible with both Eevee and Cycles.
Check out Part 2 here, where we go over adding anisotrophy in Cycles for a more realistic reflection effect for the carbon fiber -
In this free lecture from the course we’ll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we’ll convert into a normal map. It’ll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the ability to switch between 2 different weave patterns.
Check out https://cgma