Math for Game Programmers: Harmonic Functions and Mean-Value

In this 2017 GDC talk, Gaslamp Games’ Nicholas Vining discusses two useful parameterizations for procedural geometry, with applications in mesh manipulation and UV generation. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a
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