SUBSTANCE PAINTER TUTORIAL - How to TEXTURE a 3D character ! - Part 3
In this video i will show you how to setup your meshes coming from Maya and Zbrush, in order to texture them correctly inside Substance Painter; and how to import your maps inside of Maya in order to render the character using Redshift.
Thanks for watching ! This is part 3 of the this charater tutorial, and will be the last. I hope you enjoy it, and hopefully I can learn you a thing or two ^^
These are the main topics of the video:
.mesh exporting and naming, from zbrush & maya
.substance painter project setup
.mesh maps baking
.different layers and masking modes in Painter
.exporting the maps and importing them in Maya with redshift
.seting up displacement
.using subsurface scatering and cloth sheen
If you want to see part 1 & 2 :
If you want to donwload good HDRI’s :
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