Rig character for Unreal Engine 5 with Auto-Rig Pro in Blender
Video have english subtitles with comments.
00:00 Auto-Rig Pro Smart
00:38 Setup reference bones for skinning
04:42 Setup deform bones for skinning
06:24 Bind with VHDS addons
06:50 Fix legs IK bones directions
07:15 Skinning
35:38 Setup character ARP names and delete unused collections
36:00 Import UE5 Manny
36:40 Setup reference bones like ia a Manny
39:45 Pose character like a Manny
43:30 Move character to floor
43:53 Test character movement and fix errors
49:55 Alignning roll on the arm
51:40 Export to UE5
52:09 Import to UE5
52:35 Fix weird character rotation
53:02 Check bones weights inside engine
54:08 Create child of third person BP
54:40 First animation test
55:13 AnimBP retarget
57:12 Second animation test
57:49 Duplicated Manny BasicFootIK Rig and edit it for own character
01:03:00 Add Manny post process AnimBP to own character
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