A way to improve quality of a soft shadows in TouchDesigner, works well with realtime rendering. It’s based on rendering geometry and shadows separately, applying some blur to the shadows and multiplying it back with main render. Project files are available for everyone -
My video about using render buffers - Contents:
00:00 - Intro & demo
01:23 - Setup
05:44 - Using Depth TOP to visualize shadow map
09:24 - Separate rendering trick
13:45 - Experiments with different blur options
17:45 - Peformance tips and other ideas
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