C4D and Redshift Tutorial: 3 Point Lighting and the Standard Material in Redshift 3.5

Hi, this is Part 3 of Creating a Wibbly Wobbly Wheel Animation: The Redshift is the follow up to Parts one and two. In this tutorial I go through my process of lighting and texturing the scene we created, in Redshift 3.5. I briefly cover the RS Standard Material, to create simple materials for our scene. If you would like to use Octane, then you can watch that version here: You don’t have to watch Parts one and two, as this is about lighting and textures. But if you would like to follow along then you can watch parts one and two first. Part one: Part Two: In this tutorial I use a PBR material that I downloaded from . If you would like to use the same material you can download it here: I’m a bit late in posting due to technical problems. Excuse the lag and audio quality in places. There will be an Octane Edition, so watch out for that one. If you like what you see? Like. Subscribe. Click the notification bell, so you don’t miss a thing. I’ll be uploading projects and Tutorials regularly. 00:00 Intro 01:27 Three-Point-Lighting 03:11 House Keeping 05:37 How to make the Shader Graph Editor default in Redshift 3.5 07:36 Lighting Our Scene 21:50 RS Standard Material 23:34 PBR Material 27:41 TriPlanar 34:21 Metallic Material 38:58 Thin Film 42:12 Controlling Specular in Material and Lights 46:21 Adding Colour to the Lights 48:37 Adding a second Back Light 50:44 Quick Overview of Today’s Video and Final Render 52:31 Message from my Avatar System Specs: CPU: AMD Ryzen 9 3950X GPU: NVIDIA GeForce RTX 2080 Super Motherboard: MEG X570 UNIFY RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator #cinema4d #Redshift #Tutorial
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