C4D and Redshift Tutorial: 3 Point Lighting and the Standard Material in Redshift 3.5
Hi, this is Part 3 of Creating a Wibbly Wobbly Wheel Animation: The Redshift is the follow up to Parts one and two. In this tutorial I go through my process of lighting and texturing the scene we created, in Redshift 3.5. I briefly cover the RS Standard Material, to create simple materials for our scene.
If you would like to use Octane, then you can watch that version here:
You don’t have to watch Parts one and two, as this is about lighting and textures. But if you would like to follow along then you can watch parts one and two first.
Part one:
Part Two:
In this tutorial I use a PBR material that I downloaded from . If you would like to use the same material you can download it here:
I’m a bit late in posting due to technical problems. Excuse the lag and audio quality in places.
There will be an Octane Edition, so watch out for that one.
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00:00 Intro
01:27 Three-Point-Lighting
03:11 House Keeping
05:37 How to make the Shader Graph Editor default in Redshift 3.5
07:36 Lighting Our Scene
21:50 RS Standard Material
23:34 PBR Material
27:41 TriPlanar
34:21 Metallic Material
38:58 Thin Film
42:12 Controlling Specular in Material and Lights
46:21 Adding Colour to the Lights
48:37 Adding a second Back Light
50:44 Quick Overview of Today’s Video and Final Render
52:31 Message from my Avatar
System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB
Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator
#cinema4d #Redshift #Tutorial