Unreal Engine Metahuman & Facial Motion with Faceware Mark IV HMC Test

A short clip from my upcoming short film, as I recently received the MarkIV HMC by Faceware and this is one of the first tests I did using it to stream in data directly into Unreal. I am so grateful to be able to use this incredible tool for facial motion with the Metahumans. A quick update: I have been working on a short film made entirely in Unreal Engine using motion capture tech from Xsens, MANUS™ and Faceware with the Glassbox Technologies Live Client plugin (and the new Faceware Live Link plugin) and capturing most of my cinematics with GlassboxTech’s Dragonfly virtual camera tool. All of this is being powered by Puget Systems custom workstation with the NVIDIA Design and Visualization RTXA6000.
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