The game feels a bit clunky at first but it’s surprisingly quite technical and has scope for execution intensive combos when run cancelling and using wall bounces. The bomb special that allows otgs also opens up lots of fun possibilities.
All normals can be cancelled into a jump, crouch, special or run as soon as their active frames are over. Run can be cancelled immediately by simply taking your finger off the button, which allows seemingly instant recovery and opens up tons of new combos and infini
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