How to cut Roads into a Terrain - 3ds Max (Part 1)

This video is showing how we can create a continuous terrain that features realistic roads. In that workflow we can even cut roads into steep terrains and create serpentines and mountain streets. In the second part we then make use of the hybrid topology to texture the terrain, animate objects, place fencing and further refine the model: If you want to see another road-terrain approach (2011, but still valid !!! ), you can compare here:
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