The Game Design Challenge: Making a Thirty-Year Game

In this 2016 GDC session, panelists Chris Crawford, founder of the Computer Game Developers Conference, Nina Freeman (Cibele), Zach Gage (Sage Solitaire), and Laralyn McWilliams (Free Realms) will present their game designs for a game meant to be played for thirty years. The results may surprise you! GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. S
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