Slay the Spire: Success through Marketability

In this 2019 GDC talk, Mega Crit Games’ Casey Yano shares the process and thoughts on adding value to a game, building a community, and how various decisions factored into making Slay the Spire one of the top-selling indie games of 2018. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business
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