UE Assets: Precision Sniper Rifle (XM2010) FPS Animated Weapon [UE4, UE5]
AAA quality sniper rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.
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Product on UE4 Marketplace:
Product on ArtStation Marketplace:
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Timeline:
00:00 Overview
00:25 Scratch intensity
00:34 Color variations
00:51 LODs
01:00 Grip variations
01:08 Holster
01:10 Equip bolt action
01:16 Equip
01:19 Pick
01:23 Interact
01:26 Inspect
01:31 Bolt action
01:34 Check ammo
01:41 Reload loaded
01:46 Fire
02:04 Reload empty
02:09 Fire aiming
02:22 Walk
02:26 Jog
02:31 Sprint
02:35 Jump / fall
Description
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Package ships as Unreal project.
Bolt action sniper rifle (.300). Weapon has a modular structure and consists of separate meshes: body (static & skeletal), stock (static & skeletal), optical sight (static & skeletal), bipod (static & skeletal), muzzle brake (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (handguard, angled grip, folding grip).
Arms animations:
- A pose
- Bolt action
- Check ammo
- Equip
- Equip bolt action
- Fire
- Fire aim
- Fire bolt action
- Fire bolt action aim
- Fire empty layered
- Holster
- Idle loop
- Idle loop aim
- Inspect
- Interact
- Jog loop
- Jog start
- Jog stop (by jog loop hand position - left, middle, right)
- Jog to jump (by jog loop hand position - left, middle, right)
- Jump landed
- Jump loop
- Jump start
- Jump to jog
- Pick
- Reload empty
- Reload loaded
- Sprint loop
- Sprint to jump (by sprint loop hand position - left, middle, right)
- T pose
- Walk loop
- Walk loop aim
Rifle animations:
- Ammo 1 pose
- Ammo 2 pose
- Ammo empty pose
- Bolt action
- Check ammo
- Equip
- Equip bolt action
- Fire
- Fire bolt action
- Fire empty layered
- Holster
- Reload empty
- Reload loaded
- Stock collapsed pose
- Unlocked pose
Bipod animations:
- Expanded pose
Rifle case animations:
- Open
- Opened pose
- Close
Particle Effects:
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- Muzzle flash
- Muzzle smoke
- Bolt gas
Sound Effects:
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- Bolt pull empty
- Bolt pull loaded
- Bolt pull half motion
- Bolt release empty
- Bolt release loaded
- Bolt release half motion
- Bullet shell drop on concrete x5
- Magazine attach
- Magazine detach hard
- Magazine detach soft
- Magazine drop on concrete x5
- Magazine get in rifle
- Magazine release push
- Safety on
- Safety off
- Shot empty cocked
- Shot loud x5
- Shot with silencer x5
- Trigger push
- Case open
- Case close
Environment Props:
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- Ammo box full, container & cover
- Rifle case
- Carton box
- Pallet
Technical Details
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Scaled to Epic skeleton: Yes
Collision: Yes, custom
LODs:
- Arms (No LODs, 37228 t / 37296 v)
- Rifle (LOD0: 31957 t / 32567 v, LOD1: 20649 t / 22372 v, LOD2: 8506 t / 10861 v, LOD3: 1288 t / 1828 v)
- Bipod (LOD0: 6236 t / 6758 v, LOD1: 3780 t / 4527 v, LOD2: 1913 t / 2443 v, LOD3: 192 t / 322 v)
- MuzzleBrake (LOD0: 1138 t / 1242 v, LOD1: 742 t / 846 v, LOD2: 456 t / 540 v, LOD3: 16 t / 30 v)
- OpticalSight (LOD0: 9436 t / 9842 v, LOD1: 5420 t / 6057 v, LOD2: 1982 t / 2438 v, LOD3: 212 t / 338 v)
- Picatinny (LOD0: 632 t / 910 v, LOD1: 584 t / 862 v, LOD2: 222 t / 360 v, LOD3: 20 t / 40 v)
- Case (LOD0: 13292 t / 15425 v, LOD1: 7460 t / 9527 v, LOD2: 2236 t /3411 v, LOD3: 56 t / 112 v)
- AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
- Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
- CartonBox (No LODs, 12 t / 24 v)
Number of Unique Meshes: 21
Number of Meshes: 5 Skeletal 19 Static
Number of Materials and Instances: 24 Materials, 96 Material Instances
Number of Textures: 161
Texture Resolutions: 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096
Number of Particle Effects: 3
Number of Animations: 124
Number of Audio Waves: 37 Stereo, 37 Mono
Number of Audio Cues: 13 Stereo, 13 Mono
Supported Engine Versions: - , 5.0