GDC 2019 is over and we’re back at Epic HQ, ready to bring you another Unreal Engine livestream! With the announcement of Epic MegaGrants, our new physics engine Chaos, ray tracing and our new audio mixer, there’s a lot to discuss. Aaron McLeran and Juan Canada are joining us to talk about what they’ve been working on and what the future holds.
NEWS
How The Occupation became one of the most innovative immersive sims
Epic Games awards $500,000 in Unreal Dev Grants
Exploring A Fisherman’s Tale
Satisfactory: an ambitious building simulator
1 view
249
87
2 months ago 00:10:44 1
шоу NEKRASOV TV 2022. testdrive Dell Inspiron 3521 + exp gdc + Asus Geforce GTX 960. Cyberpunk 2077
4 months ago 00:05:41 1
Как публиковать игры в СНГ в 2024 / разработка игр | Gamedev
6 months ago 02:13:14 1
The 100 Games That Taught Me Game Design
7 months ago 00:57:00 1
Procedural Generation of Cinematic Dialogues in Assassin’s Creed Odyssey
8 months ago 01:05:29 1
Что Google гpядущий нам готовит. Трансляция с GDC 2019
8 months ago 00:17:08 1
Do Video Games Fake Buoyancy?
8 months ago 00:02:00 3
GDC 2018 Tech Demo - NVIDIA RTX Real-Time Ray Tracing in Metro Exodus
9 months ago 01:10:36 1
Глубокое погружение в 12 мотиваций: чему мы научились у 400,000 игроков
9 months ago 01:03:06 1
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
10 months ago 00:59:25 1
Into the Breach Design Postmortem
10 months ago 02:37:42 1
The Making of Bloodborne
10 months ago 00:01:25 1
Stela Announcement Trailer [2019] | Wishlist Now on Steam!
11 months ago 00:14:32 1
How to Make an Indie Game Trailer
11 months ago 00:03:49 1
Chaos High-Performance Physics and Destruction System Full-length Demo | GDC 2019 | Unreal Engine
12 months ago 01:01:55 1
Making Games That Stand Out and Survive
1 year ago 00:07:52 2
The Heretic | Еретик - Короткометражный фильм (2020) [No Future]
1 year ago 00:03:46 1
’The Heretic’ first part - Unity GDC 2019 reveal
1 year ago 00:17:32 1
Valve’s “Secret Weapon“
1 year ago 03:15:31 9
Radio GDC : La loi de la baisse du taux de profit comme mouvement historique de la crise terminale
1 year ago 01:00:48 1
Puzzle Game Magic Secrets
1 year ago 01:00:38 1
“King Me“: A Defense of King-Making in Board Game Design
1 year ago 00:12:15 3
The Games That Designed Themselves
1 year ago 00:58:10 3
Environment Design as Spatial Cinematography: Theory and Practice
1 year ago 00:15:59 1
Understanding data-oriented design for entity component systems - Unity at GDC 2019