Making realistic ground and grass using Octane and C4D
This is an excerpt from my Environment Creation course! I’ve my updated way of using octane scatter systems to get a more realistic looking natural dispersion of plants, as well as way easier to customize and adjust to fit every scene. We also go over the techniques of layering multiple ground planes to get rid of that tiling and bring a more unique look to our ground.
The full tutorial is available at:
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