Explore The Sports Broadcast and Motion Graphics Sample | Webinar
Watch this webinar and find out how to create motion graphics for sports broadcasts and live events using Unreal Engine.
Rev your engines—it’s time to explore the Hype Chamber sample, a flexible, real-time broadcast graphics package originally developed as part of a reimagining of the Rocket League Championship Series live esports broadcasts.
In this webinar, we take a look at this new broadcast and live events sample project to demonstrate how production-ready sports graphics can be systemized using Unreal Engine. You’ll learn how to build highly customizable graphic packages that enable artists to switch 3D models, textures, materials, and lighting from a single Blueprint controller.
For those wanting to use pre-rendered media, we also demonstrate how to automate video outputs from Movie Render Queue.
Watch now to learn about:
- Motion design and templating in Unreal Engine
- Master Blueprints and data tables
- Live operation and the Remote Control API
- SDI output and batch rendering
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