Introduction To Plasticity - Making Custom Brushes For ZBrush Part 2
This is the continuation video to my first video “Introduction To Plasticity - Making Custom Brushes For ZBrush Part 1“
In this video we take a look at how to export our models from Plasticity and import the results into ZBrush. In Zbrush we look at the use of polygroups, subdivision levels, masking, holding crease data and how to polish in various ways to get a really clean high-resolution mesh in ZBrush from Plasticity.
I’m also giving away all the source assets from this series on my Gumroad page here: use the discount code “youtubesub“ to get the materials for free. Please consider giving a like and adding me as a sub.
00:00:00 Introduction
00:00:16 Gumroad Free Materials
00:01:01 Part One To This Video
00:01:55 Exporting OBJ From Plasticity
00:05:48 Importing Our Model Into ZBrush
00:06:09 Making Polygroups
00:08:35 Splitting O
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