Learn how to use Control Rig in Unreal Engine 5 (UE5) to rig and animate a character in engine with this tutorial that works as a complete introduction guide to Control Rig in Unreal Engine 5 (UE5). By the end of this Control Rig Tutorial you’ll learn how to create animation sequences for any skeletal mesh using Control Rig in Unreal Engine 5 (UE5).
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📌 Chapters 📌
00:00 Control Rig - How does it work ?
00:31 Create a Control Rig Asset
01:15 Control Rig Editor Interface
02:02 Create the Root Bone Control
03:18 Limit the Root Control’s Transform
04:18 Create the Body Offset Control
05:15 Create the Pelvis Bone Control
08:17 Rig the Root and Pelvis Bones
10:05 Create Spine and Neck Controls
11:50 Rig the Spine and Neck Bones
14:20 Create the Head Control
15:56 Rig the Head of the Character
18:22 Create the Left Leg and Foot Controls
21:27 Mirror Rig Elements in Control Rig
24:15 Inverse Kinematics - What is it ?
25:24 Rig the Legs of the Character
30:41 Rig the Feet of the Character
35:19 Create the Arms Controls
38:29 Rig the Arms of the Character
40:31 Create the Fingers Controls
46:12 Rig the Thumbs of the Character
49:19 Rig the Fingers of the Character
51:38 Animate the Character in Sequencer
54:14 Export / Bake the Animation
55:33 Incoming bloopers
55:44 has stopped working
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