Unite 2016 - Tools, Tricks and Technologies for Reaching Stutter Free 60 FPS in INSIDE

This talks is for Unity developers who are interested in the performance of continuously loading and unloading game assets during active gameplay without stutters. The developers of award-winning game INSIDE dive into the tools and technologies developed to achieve the above. Kristian Kjems - Playdead Erik Rodrigues Pedersen - Playdead Søren Trautner Madsen - Playdead
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