Free Automatic LOD Generation for 3D Models IN-EDITOR | Unity Tutorial
Learn how you can take any 3d model and reduce the polygon count IN-EDITOR to generate LODs. This works on models with Blendshapes, static meshes, and skinned meshes! We’ll be using the FREE Mesh Simplifier tool from Unity, called AutoLOD: to achieve this.
In this tutorial I am using models from the asset store to get a realistic view of how you might use this tool and see what kind of performance benefits you can expect to see. The Half-Orc model here is from InfinityPBR:
and the City Props are from ReversedInt: (50% off in the New Year’s sale)
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👨💻 Unusually, the code is NOT on GitHub because I can’t share these models, so there’s nothing to put on GitHub.
📚 Resources:
⚫ AutoLOD GitHub:
⚫ AutoLOD Blog Post:
⚫ HLOD Tutorial for even more FPS!
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Most tutorials come from knowledge gained making Llama Survival - a top-down zombie survival shooter for Android and iOS.
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Chapters:
00:00 The Problem
00:53 The Solution
02:20 Default Scene Performance - No LODs
03:00 Model to be Simplified
03:20 How to Install Auto LOD & Default Mesh Simplifier
04:05 AutoLOD Configuration in Preferences
05:03 How to Uninstall Auto LOD
05:45 How to Simplify a Mesh In-Editor with Auto LOD
07:40 First Pass Simplification Results
08:27 Revert LOD Generation, Update Settings, Re-simplify
09:05 Second Pass Results - There’s a Problem!
09:39 Important! Handling LOD of Held Objects
09:56 Fence Model Simplification Example
11:46 Final Thoughts & Support the Channel!
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