FMOD & Unity | Using PlayOneShot And Instances

Just a short video today. We take a look at using the ’PlayOneShot’ method in Unity’s C# script to call upon Fmod events without writing paragraphs of code. We also learn a better understanding about instances and how to best use them within our games code. Need the scripts from this video?: Unity & FMOD | Creating An Audio Settings Menu: Unity & FMOD | Mixing Desk Basics: Unity & FMOD | Using 3D Audio Events In A Custom C# Script: Please let me know if you enjoyed. :D Need audio or music for your game? Feel free to email me at henry@. Or follow me on twitter @henryscott0. My Music: My Site: Blog on mistakes I make as a freelance Sound Designer:
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