Blender3D - Visceral Rocket Exhaust Flames without Particles
I thought it would have been obvious to make and so, I never thought of doing a video until someone in a forum said the magic word. So here’s a quick and dirty one. Hope ye likes!
The idea is to reduce tinkering particle/physics time, make the core flame look “right“ when flying sideways and reduce rendering time as well -- after realizing how much time I wasted/spent on particle settings (gravity and whatnot).
Sometimes, the best solution is still the simplest ones. Multiple transparent cones with noise on the mesh...
Adding particle FX on top of that “core flame“ would be nice too.
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