A shield effect using Unity Shader Graph and a bit of c# code.
Implements the hit effect distortion.
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Unity Version:
Timestamps:
0:00 Intro
0:12 URP Setup
0:22 Sphere Model Setup
0:46 Full Shader Preview
0:54 Twirl Distortion Shader
3:25 Zoom Shader
5:46 Sphere Mask
7:08 Fresnel and Depth Outline Shader
8:18 Vertex Displacement Shader
9:51 Dissolve Shader
13:39 Final Combined Shader
17:16 Shield Script
18:20 Bonus (Projectile Setup)
19:07 Outro
#unity #shader #gamedevelopment #vfx #shield #sci-fi #fantasy #spell #spellcast #magic #space #effect #particles