Building a Physics Engine with C++ and Simulating Machines
I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you’ll need to build a physics engine that is similar to the one I show in the video:
Source code of my physics engine:
Euler method for solving differential equations:
Runge-Kutta method for solving differential equations:
–Kutta_methods#The_Runge–Kutta_method
Physically Based Modeling: Principles and Practice
~baraff/sigcourse/
Source code of my real-time video encoder:
Source code of my game engine:
#physics #simulation #programming
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Thanks for watching!
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