GDC talk: Holistic Level Design in Dishonored 2 and Immersive Sims

If you like this, consider supporting the Patreon: Join our discord server: Follow me on Twitter: An updated Youtube version of my GDC 2017 talk on Holistic Level Design in Dishonored 2. If you like this video, please consider helping me make more (and join our Discord community!) by supporting the Patreon: 00:00 - Intro 02:31 - Part 1a: Affordances 06:55 - Part 1b: Player Intentionality 12:54 - How Intentionality affects perception of Linearity 14:43 - Intentionality, Immersion and Inception 15:59 - Part 2: World Building 21:38 - Saying things about us as people 24:05 - Part 3: Interactive Narrative 27:50 - Obeying and Rebelling in Half Life 2 32:24 - Conclusions This video is part of my Talking About Level Design video series, which I’ve collected into this playlist:
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