Benchmark - iGPU - GTA V - Integrated Benchmark
CPU: Intel Core i7-6700K
GPU: Intel HD Graphics 530
Resolution: 1920x1080
Graphic Settings: Medium
Anti-Aliasing: Fast approXimate Anti-Aliasing (FXAA)
3D Graphics API: Direct3D 11
Engine: Rockstar Advanced Game Engine (RAGE)
=== SYSTEM ===
Windows 10 Pro 64-bit (6.2, Build 9200)
DX Feature Level: 11.0
Intel(R) Core(TM) i7-6700K CPU @ (8 CPUs), ~
16384MB RAM
Intel(R) HD Graphics 530, 134MB, Driver Version Unknown
Graphics Card Vendor Id 0x8086 with Device ID 0x1912
=== SETTINGS ===
Display: 1920x1080 (Windowed) @ 59Hz VSync OFF
Tessellation: 0
LodScale:
PedLodBias:
VehicleLodBias:
ShadowQuality: 1
ReflectionQuality: 1
ReflectionMSAA: 0
SSAO: 0
AnisotropicFiltering: 16
MSAA: 0
MSAAFragments: 0
MSAAQuality: 0
SamplingMode: 0
TextureQuality: 2
ParticleQuality: 0
WaterQuality: 1
GrassQuality: 0
ShaderQuality: 0
Shadow_SoftShadows: 1
UltraShadows_Enabled: false
Shadow_ParticleShadows: false
Shadow_Distance:
Shadow_LongShadows: false
Shadow_SplitZStart:
Shadow_SplitZEnd:
Shadow_aircraftExpWeight:
Shadow_DisableScreenSizeCheck: false
Reflection_MipBlur: true
FXAA_Enabled: true
TXAA_Enabled: false
Lighting_FogVolumes: false
Shader_SSA: false
DX_Version: 2
CityDensity:
PedVarietyMultiplier:
VehicleVarietyMultiplier:
PostFX: 0
DoF: false
HdStreamingInFlight: false
MaxLodScale:
MotionBlurStrength: